nft journey (part5)

Your NFT is the metadata. That is all you get and it is everything. Understanding the power of metadata is the key to long term NFT success. And the customer doesn't ever need to know this. If you haven't figured it out yet, the only thing you're buying when you buy an NFT is the metadata. In fact I could sell an entire collection of crypto punks just by copying the metadata. I mean, fuck right click save, why not just joink the metadata? It's 100million times more efficient. The metadata is basically a receipt. It's a recorded transaction with a few arrows pointing to it's "contents". The content is stored in a folder on a server somewhere. Even if that server is fractionalized into an IPFS or whatever node system, it's still not the thing you bought. That link can suffer from bit rot just like if you kept it in your own server (maybe more so). Think of it like going to McDonalds, ordering your chicken mcfriggers or wtfvr and then standing in line to receive the mcfricken chiggers except in this case that order number IS the gichen mickerfs. Here's the powerful part no one talks about except a few metaverse projects. Some other projects use it but don't quite harness its true greatness. The base metadata is a single link. Perhaps there's an accompanying link to animation_url. These can be considered "static" metadata. In most cases, the creator is considered accountable for pinning the metadata in the IPFS so it can't be tampered with this. In a reveal process, the preview image is later replaced with a pinned image. Think Mekaverse. Most people get suspicious with projects like this. They think, "if you can change it today, then what about the next day?" Here's the fun part though. The primary image/animation never has to be tampered with. If you just create subsection "properties" suddenly you open a whole new realm of possibilities. As I learn to code I realize, why would I ever bother to airdrop anything ever for any reason? Why not raise the value simply by dropping things into extensions like this? After all, you only need to create a system for viewing them. The holders can never get upset at you for changing the original art, because the secondary url system under the properties section can have floating previews available for a multitude of things including swappable upgrades to be used in games. Its my prediction for back end development that this process will become commonplace (if it hasn't already). You never have to sell a mutable NFT again. I am a big opponent of rarity disparity. I know it attracts whales but I am an equal opportunist, I have a goal of designing systems and lore allowing people the same chances and value from their metadata. I believe that every buyer is equal and has personal tastes that should not be limited by their wallet. I want to reward any buyer, regardless of the time of purchase with the same perks as if they bought it from the start of the project (with some justifiable exceptions to be explained on a later date). This makes the seller the only one who misses out on the perks. Stay and earn. I have played games in the past that escalate the consumer mindset until it seems the only point is to collect all the crap (which sometimes requires spending more and more money to no end). Then there's Minecraft, a game where everyone is equal right out the gate and the only thing required is your skill and humor. Metadata is what you're buying. One properly executed metadata file is all you need to make a long lasting project where you can forever increase the value of your project, no matter the timeline. If the intent is to make the project drops only last a year, why fracture the project into multiple separate files? I can tell you, its because of the narrowminded aspect of the HEAVILY CENTRALIZED marketplaces. The markets then become a whammo blammo to creativity. However, I do understand that the secondary NFT airdrops allows for more value from more sales avenues. The metadata can also be used for cryptographic easter eggs and all sorts of fun goodies and games. With their key-like functionality, even attributes could be utilized as to access special members features. This doesn't require any extra headings to be added. All the yellow background guys get access to yellow team clubhouse, and that counts in discord as well, so the discord itself can have separated chatrooms. Infighting is a feature that has major staying power. Not only are you a P'chay, you're a pink P'chay, as opposed to the losers who have red P'chays or blue P'chazies. This internal conflict can be accompanied by distributed point systems via online engagement. Suddenly in the marketplace common attributes are higher in value. Its all new and that's all good, but I'm starting to see a lot of potential in NFTs that no one has yet picked up on, and by the looks of my blog engagement (0) no one will know what I know for a bit yet. The metadata is the art.

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